Specter
Medium Undead, chaotic evil (CR 1)Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft., hover true ft.
1 (-5)
14 (+2)
11 (+0)
10 (+0)
10 (+0)
11 (+0)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can't speak
Challenge Rating 1
Actions
Life Drain.
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
sizeMedium
typeUndead
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Incorporeal Movement,desc: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Sunlight Sensitivity,desc: While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
spell_list
page_no346
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 346