Steam Mephit
Small Elemental, neutral evil (CR 1/4)Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
5 (-3)
11 (+0)
10 (+0)
11 (+0)
10 (+0)
12 (+1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Ignan
Challenge Rating 1/4
Actions
Claws.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6).
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Variant: Summon Mephits (1/Day).
The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
sizeSmall
typeElemental
groupMephits
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesfire, poison
condition_immunitiespoisoned
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Death Burst,desc: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.,damage_dice: 1d8,name: Innate Spellcasting (1/Day),desc: The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma.
spell_listhttps://open5eapi.spetland.no/v1/spells/blur/
page_no331
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 331