Stirge
Tiny Beast, unaligned (CR 1/8)Armor Class 14 natural armor
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
4 (-3)
16 (+3)
11 (+0)
2 (-4)
8 (-1)
6 (-2)
Skills
Senses darkvision 60 ft., passive Perception 9
Challenge Rating 1/8
Actions
Blood Drain.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
sizeTiny
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.125
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no349
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 349