Stirge

Tiny Beast, unaligned (CR 1/8)
Illustration of Stirge Captivating Caption

Armor Class 14 natural armor

Hit Points 2 (1d4)🎲

Speed 10 ft., fly 40 ft.


STR

4 (-3)

DEX

16 (+3)

CON

11 (+0)

INT

2 (-4)

WIS

8 (-1)

CHR

6 (-2)


Skills

Senses darkvision 60 ft., passive Perception 9

Challenge Rating 1/8

Actions

Blood Drain.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.


sizeTiny

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.125

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no349

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 349
Other formats: JSON

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