Stone Colossus
Gargantuan Construct, (CR 16)Armor Class 17
Hit Points 263 (17d20+85)
Speed 30 ft.
22 (+6)
10 (+0)
20 (+5)
3 (-4)
12 (+1)
1 (-5)
Skills
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge Rating 16
Actions
Multiattack.
The guardian attacks twice with its slam.
Slam.
Melee Weapon Attack: +10 to hit reach 5 ft. one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock.
Ranged Weapon Attack: +10 to hit range 60/240 ft. one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw falling prone on a failure.
sizeGargantuan
typeConstruct
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison, psychic; damage from nonmagical, non-adamantine weapons
condition_immunitiescharmed, fatigue, frightened, paralyzed, petrified, poisoned
cr16
reactions
legendary_desc
legendary_actionsname: The colossus can take 2 legendary actions,desc: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.,name: Seize,desc: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (4d4 + 6) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the colossus can't seize a different creature.,name: Fling,desc: The colossus throws one Large or smaller object or creature it is grappling up to 60 feet. The target lands prone and takes 21 (6d6) bludgeoning damage. If the colossus throws the target at another creature, that creature makes a DC 18 Dexterity saving throw, taking the same damage on a failure.,name: Stomp,desc: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 18 Strength check, falling prone on a failure.,name: Bolt from the Blue (Costs 2 Actions),desc: If the colossus is outside, it calls a bolt of energy down from the sky, hitting a point on the ground or water within 120 feet. Each creature in a 10-foot-radius, sky-high cylinder centered on that point makes a DC 17 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save or half damage on a success. The colossus can choose to make the bolt deal fire or radiant damage instead of lightning.
special_abilitiesname: Immutable Form,desc: The guardian is immune to any effect that would alter its form.,name: Magic Resistance,desc: The guardian has advantage on saving throws against spells and magical effects.,name: Constructed Nature,desc: Guardians dont require air, sustenance, or sleep.,name: Legendary Resistance (2/Day),desc: If the colossus fails a saving throw, it can choose to succeed instead. When it does so, it crumbles and cracks, losing 20 hit points.,name: Siege Monster,desc: The colossus deals double damage to objects and structures.
spell_list
page_no266
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 266