Stone Giant Stonetalker

Huge Giant, (CR 8)

Armor Class 17

Hit Points 126 (11d12+55)🎲

Speed 40 ft.


STR

23 (+6)

DEX

14 (+2)

CON

20 (+5)

INT

10 (+0)

WIS

12 (+1)

CHR

10 (+0)


Skills

Senses passive Perception 14

Languages Giant

Challenge Rating 8

Actions

Multiattack.

The giant attacks twice with its greatclub or twice with rocks.

Greatclub.

Melee Weapon Attack: +9 to hit reach 15 ft. one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.

Rock.

Ranged Weapon Attack: +9 to hit range 60/240 ft. one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.

Stone Spikes.

Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success.

Avalanche (1/Day).

The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage.


sizeHuge

typeGiant

group

alignment

strength_save9

dexterity_save5

constitution_save8

intelligence_save

wisdom_save4

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid

damage_immunities

condition_immunitiespetrified

cr8

reactionsname: Rock Catching,desc: If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.,name: Grab,desc: One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.

legendary_desc

legendary_actions

special_abilitiesname: Camouflage,desc: The giant has advantage on Stealth checks made to hide in rocky terrain.,name: Innate Spellcasting,desc: The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)

spell_list

page_no241

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 241
Other formats: JSON

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