Tetomatli
Large Construct, chaotic evil (CR 8)Armor Class 16 natural armor
Hit Points 152 (16d10+64)
Speed 30 ft.
20 (+5)
10 (+0)
18 (+4)
5 (-3)
11 (+0)
3 (-4)
Skills athletics 8, perception 3
Senses tremorsense 90 ft. (blind beyond this radius), passive Perception 13
Languages understands the languages of its creator but canāt speak
Challenge Rating 8
Actions
Multiattack.
The tetomatli makes one head slam attack and one wing buffet attack.
Head Slam.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.
Wing Buffet.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Tremor (Recharge 6).
The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn.
sizeLarge
typeConstruct
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistancesacid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison, psychic;
condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Diving Head Slam,desc: If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available.,name: Heavy Flier,desc: The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage.,name: Magic Resistance,desc: The tetomatli has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The tetomatliās weapon attacks are magical.,name: Siege Monster,desc: The tetomatli deals double damage to objects and structures.
spell_list
page_no345
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 345