Tetomatli

Large Construct, chaotic evil (CR 8)

Armor Class 16 natural armor

Hit Points 152 (16d10+64)šŸŽ²

Speed 30 ft.


STR

20 (+5)

DEX

10 (+0)

CON

18 (+4)

INT

5 (-3)

WIS

11 (+0)

CHR

3 (-4)


Skills athletics 8, perception 3

Senses tremorsense 90 ft. (blind beyond this radius), passive Perception 13

Languages understands the languages of its creator but canā€™t speak

Challenge Rating 8

Actions

Multiattack.

The tetomatli makes one head slam attack and one wing buffet attack.

Head Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.

Wing Buffet.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Tremor (Recharge 6).

The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn.


sizeLarge

typeConstruct

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistancesacid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison, psychic;

condition_immunitiesblinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Diving Head Slam,desc: If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available.,name: Heavy Flier,desc: The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage.,name: Magic Resistance,desc: The tetomatli has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The tetomatliā€™s weapon attacks are magical.,name: Siege Monster,desc: The tetomatli deals double damage to objects and structures.

spell_list

page_no345

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 345
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ā† Terror Bird The Barbed ā†’