Torch Mimic

Tiny Monstrosity, neutral (CR 1/2)

Armor Class 12

Hit Points 21 (6d4+6)🎲

Speed 0 ft., fly 30 ft.


STR

7 (-2)

DEX

15 (+2)

CON

13 (+1)

INT

6 (-2)

WIS

12 (+1)

CHR

8 (-1)


Skills perception 1

Senses passive Perception 11

Languages understands Common, can’t speak

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage.

Fire Blast.

Ranged Weapon Attack: +4 to hit 20/60' one target 7 (2d4+2) fire.


sizeTiny

typeMonstrosity

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistancesfire

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: False Appearance,desc: While motionless indistinguishable from ordinary torch.,name: Fiery Soul,desc: Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save.,name: Regeneration,desc: Regains 2 hp at start of its turn. If mimic takes cold this doesn’t function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn’t regenerate.

spell_list

page_no370

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 370
Other formats: JSON

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