Torch Mimic
Tiny Monstrosity, neutral (CR 1/2)Armor Class 12
Hit Points 21 (6d4+6)
Speed 0 ft., fly 30 ft.
7 (-2)
15 (+2)
13 (+1)
6 (-2)
12 (+1)
8 (-1)
Skills perception 1
Senses passive Perception 11
Languages understands Common, canât speak
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage.
Fire Blast.
Ranged Weapon Attack: +4 to hit 20/60' one target 7 (2d4+2) fire.
sizeTiny
typeMonstrosity
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistancesfire
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: False Appearance,desc: While motionless indistinguishable from ordinary torch.,name: Fiery Soul,desc: Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save.,name: Regeneration,desc: Regains 2 hp at start of its turn. If mimic takes cold this doesnât function at start of its next turn. Dies only if it starts its turn with 0 hp and doesnât regenerate.
spell_list
page_no370
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 370