Tormented Qiqirn
Large Fiend, chaotic evil (CR 10)Armor Class 16 natural armor
Hit Points 133 (14d10+56)
Speed 50 ft.
15 (+2)
18 (+4)
14 (+2)
5 (-3)
12 (+1)
13 (+1)
Skills perception 6, stealth 10
Senses darkvision 60 ft., passive Perception 16
Languages understands Common but can’t speak, telepathy 60 ft.
Challenge Rating 10
Actions
Multiattack.
The tormented qiqirn makes two bite attacks. Alternatively, it can use Spiteful Howl twice.
Bite.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Spiteful Howl.
The qiqirn releases a spiteful howl at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a DC 16 Wisdom saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.
Unnerving Whispers (Recharge 5-6).
The qiqirn whispers the last words of the spirits infusing it into the minds of up to three creatures it can see within 60 feet of it. Each creature must succeed on a DC 16 Wisdom saving throw or take 21 (6d6) psychic damage and suffer a random effect for 1 minute. Roll a d6 to determine the effect: unconscious (1), deafened (2), incapacitated (3), stunned (4), frightened (5), paralyzed (6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeLarge
typeFiend
group
alignmentchaotic evil
strength_save
dexterity_save6
constitution_save8
intelligence_save
wisdom_save6
charisma_save
perception6
damage_vulnerabilities
damage_resistancescold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic
condition_immunities
cr10
reactionsname: Protective Spirits,desc: When the qiqirn takes damage, the spirits infusing it rise up to protect it. Roll 2d8 and reduce the damage by the result.
legendary_desc
legendary_actions
special_abilitiesname: Aura of Pain,desc: At the start of each of the qiqirn’s turns, each creature within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 16 Constitution saving throw or have disadvantage on its next melee attack roll.,name: Keen Smell,desc: The qiqirn has advantage on Wisdom (Perception) checks that rely on smell. Self-loathing. A creature the qiqirn can hear can use its action to say “qiqirn” and make a Charisma (Intimidation) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature’s Charisma (Intimidation) check or be frightened of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can’t be frightened by that creature for the next 24 hours.
spell_list
page_no301
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 301