Troll, Tumor

Large Giant, chaotic evil (CR 6)

Armor Class 13 natural armor

Hit Points 125 (10d10+70)🎲

Speed 30 ft.


STR

18 (+4)

DEX

7 (-2)

CON

24 (+7)

INT

5 (-3)

WIS

7 (-2)

CHR

5 (-3)


Skills perception -2

Senses darkvision 60', passive Perception 8

Languages Giant

Challenge Rating 6

Actions

Multiattack.

Two Bite and two Claw. Can replace one Claw with Fling Limb. When it does tumor troll doesn’t have disadvantage on this attack from being within 5 ft. of creature but can have disadvantage from other sources.

Bite.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) poison.

Claw.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage.

Fling Limb.

Ranged Weapon Attack: +7 to hit 20/60' one target 9 (2d4+4) bludgeoning damage + 7 (2d6) poison. Remove a teratoma from itself if it has one.


sizeLarge

typeGiant

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save1

charisma_save

perception-2

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Regeneration,desc: Regains 10 hp at start of its turn. If troll takes acid or fire this doesn’t function at start of troll’s next turn. Dies only if it starts turn with 0 hp and doesn’t regenerate.,name: Uncontrolled Growth,desc: When it regains hp from its Regeneration gains random teratoma. Teratoma and effects last until removed or replaced by another. Troll can have only 3 at a time. If it would gain a 4th oldest fades and is replaced. Teratomas (d6):1 New Senses: A bevy of new ears and noses give troll advantage on Wis (Perception) checks that rely on hearing or smell.2 Many Feet: The troll can’t be knocked prone.3 Adrenal Overdrive: Can’t be frightened or suffer exhaustion.4 Clinging Limbs: When this teratoma is removed with Fling Limb action it attaches to target. While attached to target target takes 3 (1d6) poison at start of each of its turns. A creature including target can use its action to detach teratoma.5 Echo Chambers: Has blindsight out to a range of 60'.6 New Pain Nerves: Disadvantage on any non-attack roll.

spell_list

page_no375

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 375
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