Troll

Large Giant, chaotic evil (CR 5)
Illustration of Troll Captivating Caption

Armor Class 15 natural armor

Hit Points 84 (8d10+40)🎲

Speed 30 ft.


STR

18 (+4)

DEX

13 (+1)

CON

20 (+5)

INT

7 (-2)

WIS

9 (-1)

CHR

7 (-2)


Skills perception 2

Senses darkvision 60 ft., passive Perception 12

Languages Giant

Challenge Rating 5

Actions

Multiattack.

The troll makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


sizeLarge

typeGiant

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Smell,desc: The troll has advantage on Wisdom (Perception) checks that rely on smell.,name: Regeneration,desc: The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.,name: Variant: Loathsome Limbs,desc: Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it: **1-10:** Nothing else happens. **11-14:** One leg is severed from the troll if it has any legs left. **15- 18:** One arm is severed from the troll if it has any arms left. **19-20:** The troll is decapitated, but the troll dies only if it can't regenerate. If it dies, so does the severed head. If the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll's Regeneration trait. A **severed leg** is unable to attack and has a speed of 5 feet. A **severed arm** has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw attack. If its head is severed, the troll loses its bite attack and its body is blinded unless the head can see it. The **severed head** has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite attack but only against a target in its space. The troll's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed.

spell_list

page_no351

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

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5e Core Rules, page no. 351
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