Troll
Large Giant, chaotic evil (CR 5)Armor Class 15 natural armor
Hit Points 84 (8d10+40)
Speed 30 ft.
18 (+4)
13 (+1)
20 (+5)
7 (-2)
9 (-1)
7 (-2)
Skills perception 2
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge Rating 5
Actions
Multiattack.
The troll makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
sizeLarge
typeGiant
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Smell,desc: The troll has advantage on Wisdom (Perception) checks that rely on smell.,name: Regeneration,desc: The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.,name: Variant: Loathsome Limbs,desc: Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it: **1-10:** Nothing else happens. **11-14:** One leg is severed from the troll if it has any legs left. **15- 18:** One arm is severed from the troll if it has any arms left. **19-20:** The troll is decapitated, but the troll dies only if it can't regenerate. If it dies, so does the severed head. If the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll's Regeneration trait. A **severed leg** is unable to attack and has a speed of 5 feet. A **severed arm** has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw attack. If its head is severed, the troll loses its bite attack and its body is blinded unless the head can see it. The **severed head** has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite attack but only against a target in its space. The troll's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed.
spell_list
page_no351
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 351