Trollkin Fire Shaman
Medium Humanoid, neutral (CR 2)Armor Class 14 leather armor
Hit Points 45 (7d8+14)
Speed 30 ft.
10 (+0)
14 (+2)
14 (+2)
9 (-1)
16 (+3)
8 (-1)
Skills perception 3
Senses darkvision 60', passive Perception 15
Languages Common, Trollkin
Challenge Rating 2
Actions
Multiattack.
Uses Mark Foe. Then two Hurl Flame attacks or three Staff attacks.
Staff.
Melee Weapon Attack: +2 to hit, 5 ft., one target, 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with 2 hands.
Hurl Flame.
Ranged Spell Attack: +5 to hit, 120 ft., one target, 8 (2d4+3) fire.
Mark Foe.
One creature shaman can see within 60' must make DC 13 Wis save or be wreathed in magical fire for 1 min. While wreathed it canât take the Hide action or become invisible. The next time creature takes damage it takes an extra 7 (2d6) fire and the magical fire ends.
sizeMedium
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactionsname: Fiery Escape (2/Day),desc: When shaman takes damage each creature within 5 ft. of it: DC 13 Dex save or take 7 (2d6) fire. Shaman is then wreathed in flames and teleports up to 30' to unoccupied space it can see.
legendary_desc
legendary_actions
special_abilitiesname: Regeneration,desc: Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesnât function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesnât regenerate.,name: Thick Skin,desc: Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).
spell_list
page_no376
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 376