Trollking Grunt
Medium Humanoid (trollkin), neutral (CR 2)Armor Class 14 hide armor
Hit Points 45 (6d8+18)
Speed 30 ft.
18 (+4)
13 (+1)
16 (+3)
9 (-1)
11 (+0)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common, Trollkin
Challenge Rating 2
Actions
Multiattack.
The trollkin grunt makes two attacks, either with its spear or its longbow.
Spear.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Longbow.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
sizeMedium
typeHumanoid
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Regeneration,desc: The trollkin grunt regains 3 hp at the start of its turn. If the grunt takes acid or fire damage, this trait doesn't function at the start of the grunt's next turn. The grunt dies only if it starts its turn with 0 hp and doesn't regenerate.,name: Thick Hide,desc: The trollkin grunt's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.
spell_list
page_no357
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 357