Trollking Grunt

Medium Humanoid (trollkin), neutral (CR 2)

Armor Class 14 hide armor

Hit Points 45 (6d8+18)🎲

Speed 30 ft.


STR

18 (+4)

DEX

13 (+1)

CON

16 (+3)

INT

9 (-1)

WIS

11 (+0)

CHR

10 (+0)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common, Trollkin

Challenge Rating 2

Actions

Multiattack.

The trollkin grunt makes two attacks, either with its spear or its longbow.

Spear.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Longbow.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


sizeMedium

typeHumanoid

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Regeneration,desc: The trollkin grunt regains 3 hp at the start of its turn. If the grunt takes acid or fire damage, this trait doesn't function at the start of the grunt's next turn. The grunt dies only if it starts its turn with 0 hp and doesn't regenerate.,name: Thick Hide,desc: The trollkin grunt's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC.

spell_list

page_no357

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 357
Other formats: JSON

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