Tuberkith

Small Plant, any alignment (CR 1/4)

Armor Class 13 natural armor

Hit Points 22 (4d6+8)šŸŽ²

Speed 30 ft., burrow 20 ft.


STR

8 (-1)

DEX

14 (+2)

CON

15 (+2)

INT

10 (+0)

WIS

12 (+1)

CHR

9 (-1)


Skills perception 1

Senses darkvision 60', passive Perception 13

Languages Common, Sylvan

Challenge Rating 1/4

Actions

Peeler.

Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage.

Masher.

Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone.


sizeSmall

typePlant

group

alignmentany alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Deep Roots,desc: Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.,name: Dozens of Eyes,desc: Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn’t blinded creatures attacking it can’t benefit from traits and features that rely on a creature’s allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature.

spell_list

page_no379

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 379
Other formats: JSON

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