Tuberkith

Small Plant, any alignment (CR 1/4)

Armor Class 13 natural armor

Hit Points 22 (4d6+8)šŸŽ²

Speed 30 ft., burrow 20 ft.


STR

8 (-1)

DEX

14 (+2)

CON

15 (+2)

INT

10 (+0)

WIS

12 (+1)

CHR

9 (-1)


Skills perception 1

Senses darkvision 60', passive Perception 13

Languages Common, Sylvan

Challenge Rating 1/4

Actions

Peeler.

Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage.

Masher.

Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone.


sizeSmall

typePlant

group

alignmentany alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Deep Roots,desc: Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.,name: Dozens of Eyes,desc: Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isnā€™t blinded creatures attacking it canā€™t benefit from traits and features that rely on a creatureā€™s allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature.

spell_list

page_no379

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 379
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