Tuberkith
Small Plant, any alignment (CR 1/4)Armor Class 13 natural armor
Hit Points 22 (4d6+8)
Speed 30 ft., burrow 20 ft.
8 (-1)
14 (+2)
15 (+2)
10 (+0)
12 (+1)
9 (-1)
Skills perception 1
Senses darkvision 60', passive Perception 13
Languages Common, Sylvan
Challenge Rating 1/4
Actions
Peeler.
Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage.
Masher.
Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone.
sizeSmall
typePlant
group
alignmentany alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Deep Roots,desc: Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.,name: Dozens of Eyes,desc: Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isnāt blinded creatures attacking it canāt benefit from traits and features that rely on a creatureās allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature.
spell_list
page_no379
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 379