Ulnorya
Large Aberration, neutral evil (CR 7)Armor Class 14
Hit Points 119 (14d10+42)
Speed 50 ft., climb 30 ft.
14 (+2)
18 (+4)
17 (+3)
12 (+1)
10 (+0)
14 (+2)
Skills acrobatics 7, athletics 5, perception 6, stealth 10
Senses darkvision 60 ft., passive Perception 16
Languages â
Challenge Rating 7
Actions
Multiattack.
The ulnorya makes four attacks: one with its bite, one with its claw, and two with its tentacles.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Tentacle.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Replicate (1/Day).
The ulnorya separates itself into two identical copies for up to 1 hour. The new ulnoryasâ hp totals are equal to the original ulnoryaâs hp total divided by 2 (rounded down), and each is affected by any conditions, spells, and other magical effects that affected the original ulnorya. The new ulnoryas otherwise retain the same statistics as the original, except neither has this action. The new ulnoryas act on the same initiative count as the original ulnorya and occupy any unoccupied spaces within 5 feet of the original ulnoryaâs space.
If one ulnorya starts its turn within 5 feet of its other half, they can each use their reactions to recombine. The recombined ulnoryaâs hp total is equal to the combined hp total of the two ulnoryas, and it is affected by any conditions, spells, and other magical effects currently affecting either of the combining ulnoryas. The ulnorya automatically recombines if both of its halves are still alive at the end of the hour. If only one ulnorya remains alive at the end of the hour, it gains this action after it finishes a long rest.
sizeLarge
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save7
constitution_save6
intelligence_save
wisdom_save
charisma_save
perception6
damage_vulnerabilities
damage_resistancesbludgeoning
damage_immunitiespoison
condition_immunitiespoisoned
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Immutable Form,desc: The ulnorya is immune to any spell or effect that would alter its form.,name: Photoadaptive Hide,desc: If the ulnorya didnât move on its previous turn, it is invisible.
spell_list
page_no354
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 354