Valkruung

Tiny Monstrosity, chaotic neutral (CR 1/2)

Armor Class 13

Hit Points 22 (4d6+8)🎲

Speed 25 ft., climb 20 ft.


STR

8 (-1)

DEX

16 (+3)

CON

14 (+2)

INT

5 (-3)

WIS

12 (+1)

CHR

9 (-1)


Skills acrobatics 5, stealth 5

Senses darkvision 60 ft., passive Perception 11

Languages Common, Goblin

Challenge Rating 1/2

Actions

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target suffers an itchy rash, and, at the start of each of its turns, it must succeed on a DC 13 Wisdom saving or spend its action furiously scratching the rash. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeTiny

typeMonstrosity

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactionsname: Disarming Tendrils,desc: When a creature the valkruung can see targets it with a melee weapon attack, the attacker must succeed on a DC 13 Dexterity saving throw or its weapon is knocked out of its grasp into a random unoccupied space within 5 feet of the attacker. The valkruung can’t use this reaction against attackers wielding a heavy or two-handed weapon.

legendary_desc

legendary_actions

special_abilitiesname: Prehensile Tendrils,desc: The valkruung has 10 shiny blue-gray tendrils that constantly grab at things in the environment. Each tendril can pick up or hold a Tiny object, such as a coin or piece of jewelry, that isn’t being worn or carried. If it uses all 10 of its tendrils, the valkruung can carry a single Small object, such as a backpack. The valkruung can use its tendrils to interact with objects, but it can’t use them to wield a weapon. It has advantage on Dexterity (Sleight of Hand) checks when using its tendrils and can use its tendrils to disarm opponents (see the Disarming Tendrils reaction).

spell_list

page_no355

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 355
Other formats: JSON

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