Valkyrie
Medium Celestial, neutral (CR 11)Armor Class 16 chain mail) or 18 (chain mail with shield
Hit Points 112 (15d8+45)
Speed 30 ft., fly 30 ft.
18 (+4)
18 (+4)
16 (+3)
12 (+1)
19 (+4)
18 (+4)
Skills perception 8
Senses truesight 60 ft., passive Perception 18
Languages Common, Dwarvish, Giant, and see Gift of Tongues
Challenge Rating 11
Actions
Longsword.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) radiant damage.
Spear.
Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) radiant damage.
sizeMedium
typeCelestial
group
alignmentneutral
strength_save12
dexterity_save12
constitution_save11
intelligence_save5
wisdom_save8
charisma_save12
perception8
damage_vulnerabilities
damage_resistancesacid, cold, fire, lightning, thunder
damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks
condition_immunitiesfrightened
cr11
reactions
legendary_descA valkyrie can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. A valkyrie regains spent legendary actions at the start of her turn.
legendary_actionsname: Cast a Cantrip,desc: The valkyrie casts one spell from her at-will list.,name: Spear or Longsword Attack,desc: The valkyrie makes one longsword or spear attack.,name: Harvest the Fallen (Costs 2 Actions),desc: A valkyrie can take the soul of a newly dead body and bind it into a weapon or shield. Only one soul can be bound to any object. Individuals whose souls are bound can't be raised by any means short of a wish or comparable magic. A valkyrie can likewise release any soul that has been bound by another valkyrie, or transfer a bound soul from one object to another. Once bound, the soul grants the item a +1 bonus for every 4 character levels of the soul (maximum of +3), and this replaces any other magic on the item. At the DM's discretion, part of this bonus can become an appropriate special quality (a fire giant's soul might create a flaming weapon, for example).
special_abilitiesname: Asgardian Weapons,desc: The valkyrie's weapon attacks are magical. When she hits with any weapon, it does an extra 11 (2d10) radiant damage (included in attacks listed below).,name: Cloak of Doom,desc: Any living creature that starts its turn within 60 feet of a valkyrie senses her unsettling presence and must succeed on a DC 16 Charisma saving throw or be frightened for 1d4 rounds. Those who succeed are immune to the effect for 24 hours. The valkyrie can suppress this aura at will.,name: Gift of Tongues,desc: Valkyries become fluent in any language they hear spoken for at least 1 minute, and they retain this knowledge forever.,name: Innate Spellcasting,desc: the valkyrie's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components: at will: bane, bless, invisibility, sacred flame, spare the dying, speak with animals, thaumaturgy 5/day each: gentle repose, healing word, warding bond 3/day each: beacon of hope, mass healing word, revivify 1/day each: commune, death ward, freedom of movement, geas
spell_list
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Tome of Beasts, page no. 396