Vine Golem
Medium Construct, neutral (CR 3)Armor Class 14
Hit Points 67 (9d8+27)
Speed 30 ft., climb 30 ft.
12 (+1)
18 (+4)
17 (+3)
6 (-2)
10 (+0)
5 (-3)
Skills perception 2, stealth 6
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages of its creator but canât speak
Challenge Rating 3
Actions
Multiattack.
The vine golem makes two thorned vine attacks.
Thorned Vine.
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled up to 10 feet toward the vine golem.
Thorned Embrace.
Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 11). Until the grapple ends, the target is restrained, and the vine golem canât embrace another target.
sizeMedium
typeConstruct
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilitiesslashing
damage_resistancesbludgeoning and piercing from nonmagical attacks not made with adamantine weapons
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Bound,desc: The vine golem is psychically bound to its creator and can communicate telepathically with its creator as long as neither is incapacitated. In addition, each knows the distance to and direction of the other. The golem and its creator donât have to be on the same plane of existence to communicate telepathically, but they do have to be on the same plane to know each otherâs distance and direction.,name: Creatorâs Eyes and Ears,desc: As a bonus action, the creator can see through the vine golemâs eyes and hear what it hears until the start of the creatorâs next turn, gaining the benefits of the vine golemâs darkvision. During this time, the creator is deaf and blind with regard to its own senses. While using the constructâs senses, the creator can cast a spell through the vine golem, using those senses to target the spell. The range, area, and effect of the spell are calculated as if the spell originated from the vine golem, not the master, though the master must still cast the spell on the masterâs turn. Spells that require concentration must be maintained by the master.,name: Immutable Form,desc: The vine golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The vine golem has advantage on saving throws against spells and other magical effects.,name: Plant Camouflage,desc: The vine golem has advantage on Dexterity (Stealth) checks it makes in any terrain that contains ample obscuring plant life.
spell_list
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document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
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Tome of Beasts 2, page no. 181