Vine Drake
Medium Dragon, neutral (CR 7)Armor Class 16 natural armor
Hit Points 105 (14d8+42)
Speed 40 ft., climb 50 ft.
18 (+4)
15 (+2)
16 (+3)
11 (+0)
12 (+1)
14 (+2)
Skills athletics 7, nature 3, perception 4, stealth 5
Senses darkvision 90 ft., passive Perception 14
Languages Common, Draconic
Challenge Rating 7
Actions
Multiattack.
The vine drake can make three attacks: one with its bite, one with its claw, and one with its vine lash.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Vine Lash.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the vine drake can’t vine lash another target.
Acid Breath (Recharge 5-6).
The vine drake exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
sizeMedium
typeDragon
group
alignmentneutral
strength_save
dexterity_save
constitution_save6
intelligence_save
wisdom_save4
charisma_save
perception4
damage_vulnerabilities
damage_resistancesbludgeoning and piercing from nonmagical attacks
damage_immunities
condition_immunities
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Speak with Plants,desc: The drake can communicate with plants as if they shared a language.,name: Thorn Body,desc: A creature that touches the drake or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage.,name: Innate Spellcasting (2/Day),desc: The vine drake can innately cast entangle, requiring no material components. Its innate spellcasting ability is Charisma.
spell_list
page_no181
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 181