Vile Barber
Small Fey, chaotic evil (CR 2)Armor Class 15 leather armor
Hit Points 28 (8d6)
Speed 30 ft.
12 (+1)
18 (+4)
10 (+0)
10 (+0)
8 (-1)
10 (+0)
Skills athletics 3, stealth 6
Senses 60 ft., passive Perception 9
Languages Common, Goblin, Sylvan, Umbral
Challenge Rating 2
Actions
Multiattack.
The vile barber makes two attacks with its straight razor.
Straight Razor.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Unclean Cut.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the vile barber, incapacitated, or restrained. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) necrotic damage. The creature and all its allies who see this attack must make successful DC 15 Wisdom saving throws or become frightened for 1d4 rounds.
sizeSmall
typeFey
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered or cold iron weapons
damage_immunities
condition_immunitiesfrightened
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Close-in Slasher,desc: The vile barber has advantage on attack rolls against any creature in the same space with it.,name: Inhumanly Quick,desc: The vile barber can take two bonus actions on its turn, instead of one. Each bonus action must be different; it can't use the same bonus action twice in a single turn.,name: Invasive,desc: The vile barber can enter, move through, or even remain in a hostile creature's space regardless of the creature's size, without penalty.,name: Nimble Escape,desc: As a bonus action, the vile barber can take the Disengage or Hide action on each of its turns.,name: Pilfer,desc: As a bonus action, the vile barber can take the Use an Object action or make a Dexterity (Sleight of Hand) check.,name: Shadow Step,desc: As a bonus action, the vile barber magically teleports from an area of dim light or darkness it currently occupies, along with any equipment it is wearing or carrying, up to 80 feet to any other area of dim light or darkness it can see. The barber then has advantage on the first melee attack it makes before the end of the turn.
spell_list
page_no401
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 401