Void Knight

Medium Construct, lawful evil (CR 10)

Armor Class 18 natural armor

Hit Points 153 (18d8+72)🎲

Speed 20 ft.


STR

22 (+6)

DEX

7 (-2)

CON

18 (+4)

INT

12 (+1)

WIS

16 (+3)

CHR

10 (+0)


Skills perception 3

Senses blindsight 120' (blind beyond), passive Perception 17

Languages Void Speech, telepathy 120'

Challenge Rating 10

Actions

Multiattack.

Two Void Gauntlet attacks or three Void Bolts.

Void Gauntlet.

Melee Weapon Attack: +10 to hit, 5 ft., one target, 13 (2d6+6) slashing damage + 18 (4d8) force. If the target is a Med or smaller creature it must make DC 16 Str save or be knocked prone.

Void Bolt.

Ranged Spell Attack: +7 to hit, 120 ft., one target, 21 (4d8+3) force.

Pull of the Void (Recharge 5–6).

Sends Void tendrils at up to three creatures it can see within 60' of it that are not behind total cover. Each target must make DC 16 strength Saving throw or be pulled up to 30' toward the knight. Then each creature within 5 ft. of knight takes 36 (8d8) force.


sizeMedium

typeConstruct

group

alignmentlawful evil

strength_save1

dexterity_save

constitution_save8

intelligence_save

wisdom_save7

charisma_save

perception3

damage_vulnerabilities

damage_resistancesnonmagic B/P/S attacks

damage_immunitiesforce, poison

condition_immunitiesblinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Call of the Void,desc: If creature within 5 ft. of knight attempts to move away from it that creature: DC 13 Str save or be unable to move away from knight. If creature uses magic to move (ex: misty step or freedom of movement) it automatically succeeds.,name: Construct Nature,desc: Doesn’t require air food drink or sleep.,name: Immoveable,desc: Can’t be moved vs. its will except by magical means. In addition knight has disadvantage on Dex (Acrobatics) and Dex (Stealth) checks.,name: Implosive End,desc: When Void knight dies it collapses in on itself releasing a wave of Void energy. Creature within 5 ft. of it: 18 (4d8) force (DC 16 Dex half).

spell_list

page_no386

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 386
Other formats: JSON

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