Voidling
Large Aberration, chaotic evil (CR 11)Armor Class 16
Hit Points 110 (20d10)
Speed 0 ft., fly 50 ft., hover true ft.
15 (+2)
22 (+6)
10 (+0)
14 (+2)
16 (+3)
10 (+0)
Skills stealth 10
Senses truesight 60 ft., passive Perception 13
Languages telepathy 60 ft.
Challenge Rating 11
Actions
Multiattack.
The voidling makes 4 tendril attacks.
Tendril.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.
Necrotic Burst (Recharge 5-6).
The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw.
sizeLarge
typeAberration
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save4
intelligence_save6
wisdom_save7
charisma_save4
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesnecrotic
condition_immunitiesexhaustion, petrified, prone
cr11
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fed by Darkness,desc: A voidling in magical darkness at the start of its turn heals 5 hit points.,name: Magic Resistance,desc: The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage.,name: Innate Spellcasting,desc: the voidling's innate spellcasting ability is Wisdom (spell save DC 15, spell attack bonus +7). It can innately cast the following spells, requiring no material components: at will: darkness, detect magic, fear 3/day each: eldritch blast (3 beams), black tentacles 1/day each: phantasmal force, reverse gravity,name: Natural Invisibility,desc: A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision.
spell_list
page_no404
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 404