Wallflower
Medium Plant, (CR 2)Armor Class 14
Hit Points 33 (6d8+12)
Speed 20 ft., climb 20 ft.
14 (+2)
14 (+2)
14 (+2)
2 (-4)
14 (+2)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 12
Challenge Rating 2
Actions
Tentacles.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.
sizeMedium
typePlant
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesdamage from nonmagical weapons
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Luring Scent,desc: When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.
spell_list
page_no254
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 254