Warlords Ghost
Medium Undead, (CR 4)Armor Class 13
Hit Points 58 (13d8)
Speed 30 ft., fly 40 ft.
8 (-1)
16 (+3)
10 (+0)
12 (+1)
10 (+0)
18 (+4)
Skills
Senses darkvision 60 ft., Passive Perception 10
Languages the languages it spoke in life
Challenge Rating 4
Actions
Presage Death.
The banshee targets a creature within 60 feet that can hear it predicting its doom. The target makes a DC 14 Wisdom saving throw. On a failure the target takes 11 (2d6 + 4) psychic damage and is magically cursed for 1 hour. While cursed in this way the target has disadvantage on saving throws against the banshees Baleful Wail.
Baleful Wail.
The banshee shrieks. All living creatures within 30 feet of it that can hear it make a DC 14 Constitution saving throw. On a failure a creature takes 11 (2d6 + 4) psychic damage. If the creature is cursed by the banshee it drops to 0 hit points instead.
sizeMedium
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save2
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, fire, lightning, thunder; damage from nonmagical weapons
damage_immunitiescold, necrotic, poison
condition_immunitiescharmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
cr4
reactionsname: Wounded Warning,desc: When the banshee takes damage from a creature within 60 feet, it uses Presage Death on the attacker.
legendary_desc
legendary_actions
special_abilitiesname: Death Howl,desc: When reduced to 0 hit points, the banshee uses Baleful Wail.,name: Detect Life,desc: The banshee magically senses the general direction of living creatures up to 5 miles away.,name: Incorporeal Movement,desc: The banshee can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Undead Nature,desc: A banshee doesnt require air, sustenance, or sleep.,name: Unquiet Spirit,desc: If defeated in combat, the banshee returns on the anniversary of its death. It can be permanently put to rest only by finding and casting remove curse on its grave or by righting whatever wrong was done to it.
spell_list
page_no30
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 30