Warmth Thief

Tiny Fey, neutral evil (CR 9)

Armor Class 16 natural armor

Hit Points 112 (15d4+75)🎲

Speed 10 ft., fly 40 ft., hover true ft.


STR

11 (+0)

DEX

18 (+4)

CON

20 (+5)

INT

17 (+3)

WIS

15 (+2)

CHR

18 (+4)


Skills deception 8, stealth 8

Senses truesight 60 ft., passive Perception 12

Languages Common, Sylvan, Umbral

Challenge Rating 9

Actions

Multiattack.

The warmth thief makes two freezing claw attacks.

Freezing Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) cold damage. The warmth thief regains hp equal to half the cold damage dealt. The target must succeed on a DC 16 Constitution saving throw or be chilled for 1 minute. A chilled creature takes 7 (2d6) cold damage at the start of each of its turns. A chilled creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid slain while chilled rises 24 hours later as a chill haunt, unless the humanoid is restored to life or its body is destroyed.


sizeTiny

typeFey

group

alignmentneutral evil

strength_save

dexterity_save8

constitution_save

intelligence_save

wisdom_save6

charisma_save8

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons

damage_immunitiescold

condition_immunitiesparalyzed, prone

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aura of Warmth Stealing,desc: At the start of each of the warmth thief’s turns, each creature within 5 feet of the warmth thief must succeed on a DC 16 Constitution saving throw or take 7 (2d6) cold damage. The warmth thief regains hp equal to the single highest amount of cold damage dealt.,name: Cold Physiology,desc: A warmth thief can’t abide constant warmth. Each hour it spends in an area with a temperature above 40 degrees Fahrenheit, the warmth thief must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion that can’t be removed until it finishes a long rest in an area with a temperature below 40 degrees.

spell_list

page_no366

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 366
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