Waterkledde

Large Fiend, chaotic evil (CR 5)

Armor Class 14 natural armor

Hit Points 123 (13d10+52)🎲

Speed 40 ft., swim 40 ft., fly 40 ft.


STR

19 (+4)

DEX

15 (+2)

CON

18 (+4)

INT

10 (+0)

WIS

12 (+1)

CHR

14 (+2)


Skills perception 1

Senses darkvision 60', passive Perception 11

Languages Common

Challenge Rating 5

Actions

Multiattack.

One Bite and two Claws. If it hits one Med or smaller creature with both Claws the waterkledde latches onto creature with its Beak and target is grappled (escape DC 15). Until this grapple ends target is restrained waterkledde can automatically hit target with its Beak and waterkledde can’t make Beak attacks vs. other targets.

Beak.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.

Claw.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.

Frightening Call (Recharge 5–6).

Screeches “Kludde! Kledde! Kleure!” in a 30' cone. Each creature in that area: 22 (5d8) psychic and frightened 1 min (DC 15 Wis half damage not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.


sizeLarge

typeFiend

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save5

perception1

damage_vulnerabilities

damage_resistancescold; nonmagic B/P/S attacks

damage_immunities

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: Can hold its breath for 15 min.

spell_list

page_no390

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 390
Other formats: JSON

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