Waverider
Medium Humanoid (any race), neutral good (CR 4)Armor Class 14 hide armor of cold resistance
Hit Points 77 (14d8+14)
Speed 30 ft.
15 (+2)
14 (+2)
12 (+1)
10 (+0)
16 (+3)
13 (+1)
Skills
Senses passive Perception 13
Languages Common, Druidic, Primordial (Aquan)
Challenge Rating 4
Actions
Harpoon.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Attacks with this weapon while underwater are not made with disadvantage.
sizeMedium
typeHumanoid
groupElemental Wardens
alignmentneutral good
strength_save
dexterity_save
constitution_save4
intelligence_save
wisdom_save6
charisma_save
perception
damage_vulnerabilities
damage_resistancescold
damage_immunities
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fishform,desc: As a bonus action, the waverider can transform into a **hunter shark** or **giant octopus**. While in this form, the waverider cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours, and can enter fishform twice, regaining expended uses after completing a short or long rest.,name: Healing Tides,desc: Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide).,name: Marine Empathy,desc: The waverider can speak with and understand aquatic plants and animals.,name: Spellcasting,desc: The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): druidcraft, poison spray, resistance * 1st level (4 slots): cure wounds, create or destroy water, healing word * 2nd level (3 slots): animal messenger, enhance ability, lesser restoration * 3rd level (3 slots): conjure animals (aquatic beasts only), water walk, water breathing * 4th level (1 slots): control water
spell_listhttps://open5eapi.spetland.no/v1/spells/druidcraft/,https://open5eapi.spetland.no/v1/spells/poison-spray/,https://open5eapi.spetland.no/v1/spells/resistance/,https://open5eapi.spetland.no/v1/spells/cure-wounds/,https://open5eapi.spetland.no/v1/spells/create-or-destroy-water/,https://open5eapi.spetland.no/v1/spells/healing-word/,https://open5eapi.spetland.no/v1/spells/animal-messenger/,https://open5eapi.spetland.no/v1/spells/enhance-ability/,https://open5eapi.spetland.no/v1/spells/lesser-restoration/,https://open5eapi.spetland.no/v1/spells/conjure-animals/,https://open5eapi.spetland.no/v1/spells/water-walk/,https://open5eapi.spetland.no/v1/spells/water-breathing/,https://open5eapi.spetland.no/v1/spells/control-water/
page_no129
document__license_urlhttp://open5e.com/legal
document__slugtaldorei
document__titleCritical Role: Tal’Dorei Campaign Setting
document__urlhttps://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/
Find the complete stats on: Open5e
Critical Role: Tal’Dorei Campaign Setting, page no. 129