Wereboar

Medium Humanoid (human), neutral evil (CR 4)

Armor Class 10 10 in humanoid form, 11 (natural armor) in boar or hybrid form

Hit Points 78 (12d8+24)🎲

Speed 30 ft.


STR

17 (+3)

DEX

10 (+0)

CON

15 (+2)

INT

10 (+0)

WIS

11 (+0)

CHR

8 (-1)


Skills perception 2

Senses passive Perception 12

Languages Common (can't speak in boar form)

Challenge Rating 4

Actions

Multiattack (Humanoid or Hybrid Form Only).

The wereboar makes two attacks, only one of which can be with its tusks.

Maul (Humanoid or Hybrid Form Only).

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Tusks (Boar or Hybrid Form Only).

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.


sizeMedium

typeHumanoid

groupLycanthropes

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Shapechanger,desc: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.,name: Charge (Boar or Hybrid Form Only),desc: If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.,damage_dice: 2d6,name: Relentless (Recharges after a Short or Long Rest),desc: If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

spell_list

page_no327

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 327
Other formats: JSON

← Wereboar Werehyena →