Wereboar
Medium Humanoid, (CR 4)Armor Class 12
Hit Points 78 (12d8+24)
Speed 30 ft.
16 (+3)
10 (+0)
14 (+2)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses passive Perception 12
Languages Common
Challenge Rating 4
Actions
Multiattack (Humanoid or Hybrid Form Only).
The wereboar makes two attacks only one of which can be with its tusks.
Maul (Humanoid or Hybrid Form Only).
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Tusks (Boar or Hybrid Form Only).
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 7 (1d8 + 3) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) slashing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with wereboar lycanthropy.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesdamage from nonmagical, non-silvered weapons
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Relentless (1/Day),desc: If the wereboar takes 14 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point.,name: Wolfsbane,desc: Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
spell_list
page_no313
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 313