Wererat
Medium Humanoid (human), lawful evil (CR 2)Armor Class 12
Hit Points 33 (6d8+6)
Speed 30 ft.
10 (+0)
15 (+2)
12 (+1)
11 (+0)
10 (+0)
8 (-1)
Skills perception 2, stealth 4
Senses darkvision 60 ft. (rat form only), passive Perception 12
Languages Common (can't speak in rat form)
Challenge Rating 2
Actions
Multiattack (Humanoid or Hybrid Form Only).
The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only)..
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only).
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
sizeMedium
typeHumanoid
groupLycanthropes
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Shapechanger,desc: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.,name: Keen Smell,desc: The wererat has advantage on Wisdom (Perception) checks that rely on smell.
spell_list
page_no327
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 327