Wereshark

Large Humanoid (human, shapechanger), chaotic evil (CR 5)
Illustration of Wereshark Captivating Caption

Armor Class 11 in humanoid form, 12 (natural armor) in shark and hybrid form

Hit Points 90 (12d8+36)🎲

Speed 30 ft.


STR

19 (+4)

DEX

13 (+1)

CON

17 (+3)

INT

11 (+0)

WIS

12 (+1)

CHR

8 (-1)


Skills perception 4

Senses blindsight 30 ft. (shark and hybrid form only), passive Perception 14

Languages Common (can’t speak in shark form)

Challenge Rating 5

Actions

Multiattack.

In humanoid or hybrid form, the wereshark makes three trident attacks.

Bite (Shark or Hybrid Form Only).

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereshark lycanthropy.

Trident (Humanoid or Hybrid Form Only).

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.


sizeLarge

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Blood Frenzy,desc: The wereshark has advantage on melee attack rolls against any creature that doesn’t have all its hp.,name: Hold Breath (Hybrid Form Only),desc: While out of water, the wereshark can hold its breath for 1 hour.,name: Shapechanger,desc: The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesn’t retain its walking speed. Any equipment it is wearing or carrying isn’t transformed. The wereshark reverts to its true form if it dies.,name: Water Breathing (Shark or Hybrid Form Only),desc: The wereshark can breathe only underwater.

spell_list

page_no266

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 266
Other formats: JSON

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