Wereshark
Large Humanoid (human, shapechanger), chaotic evil (CR 5)Armor Class 11 in humanoid form, 12 (natural armor) in shark and hybrid form
Hit Points 90 (12d8+36)
Speed 30 ft.
19 (+4)
13 (+1)
17 (+3)
11 (+0)
12 (+1)
8 (-1)
Skills perception 4
Senses blindsight 30 ft. (shark and hybrid form only), passive Perception 14
Languages Common (canât speak in shark form)
Challenge Rating 5
Actions
Multiattack.
In humanoid or hybrid form, the wereshark makes three trident attacks.
Bite (Shark or Hybrid Form Only).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereshark lycanthropy.
Trident (Humanoid or Hybrid Form Only).
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
sizeLarge
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Blood Frenzy,desc: The wereshark has advantage on melee attack rolls against any creature that doesnât have all its hp.,name: Hold Breath (Hybrid Form Only),desc: While out of water, the wereshark can hold its breath for 1 hour.,name: Shapechanger,desc: The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesnât retain its walking speed. Any equipment it is wearing or carrying isnât transformed. The wereshark reverts to its true form if it dies.,name: Water Breathing (Shark or Hybrid Form Only),desc: The wereshark can breathe only underwater.
spell_list
page_no266
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 266