Werewolf
Medium Humanoid, (CR 3)Armor Class 12
Hit Points 58 (9d8+18)
Speed 30 ft.
14 (+2)
14 (+2)
14 (+2)
10 (+0)
10 (+0)
10 (+0)
Skills
Senses darkvision 30 ft. (wolf or hybrid form only), passive Perception 14
Languages Common
Challenge Rating 3
Actions
Multiattack.
The werewolf makes two melee attacks only one of which can be with its bite.
Greatclub (Humanoid or Hybrid Form Only).
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Claw (Wolf or Hybrid Form Only).
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) slashing damage.
Bite (Wolf or Hybrid Form Only).
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesdamage from nonmagical, non-silvered weapons
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Hearing and Smell,desc: The werewolf has advantage on Perception checks that rely on hearing or smell.,name: Pack Tactics,desc: The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.
spell_list
page_no315
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 315