Wolf
Medium Beast, unaligned (CR 1/4)Armor Class 13 natural armor
Hit Points 11 (2d8+2)
Speed 40 ft.
12 (+1)
15 (+2)
12 (+1)
3 (-4)
12 (+1)
6 (-2)
Skills perception 3, stealth 4
Senses passive Perception 13
Challenge Rating 1/4
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
sizeMedium
typeBeast
groupMiscellaneous Creatures
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Hearing and Smell,desc: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Pack Tactics,desc: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
spell_list
page_no393
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 393