Wolf

Medium Beast, unaligned (CR 1/4)

Armor Class 13 natural armor

Hit Points 11 (2d8+2)🎲

Speed 40 ft.


STR

12 (+1)

DEX

15 (+2)

CON

12 (+1)

INT

3 (-4)

WIS

12 (+1)

CHR

6 (-2)


Skills perception 3, stealth 4

Senses passive Perception 13

Challenge Rating 1/4

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


sizeMedium

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing and Smell,desc: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Pack Tactics,desc: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

spell_list

page_no393

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 393
Other formats: JSON

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