Wolf

Medium Beast, (CR 1/4)

Armor Class 12

Hit Points 11 (2d8+2)🎲

Speed 40 ft.


STR

12 (+1)

DEX

14 (+2)

CON

12 (+1)

INT

3 (-4)

WIS

12 (+1)

CHR

6 (-2)


Skills

Senses darkvision 30 ft., passive Perception 13

Challenge Rating 1/4

Actions

Bite.

Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Strength saving throw falling prone on a failure.


sizeMedium

typeBeast

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing and Smell,desc: The wolf has advantage on Perception checks that rely on hearing and smell.,name: Pack Tactics,desc: The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

spell_list

page_no463

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 463
Other formats: JSON

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