Wolf Reaver Dwarf
Medium Humanoid (dwarf), any chaotic (CR 3)Armor Class 16 chain shirt, shield
Hit Points 76 (9d8+36)
Speed 35 ft.
18 (+4)
12 (+1)
19 (+4)
9 (-1)
11 (+0)
9 (-1)
Skills athletics 6, intimidation 1
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Challenge Rating 3
Actions
Multiattack.
The wolf reaver dwarf makes two melee or ranged attacks.
Battleaxe.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Spear.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
sizeMedium
typeHumanoid
group
alignmentany chaotic
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Danger Sense,desc: The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated.,name: Dwarven Resistance,desc: The wolf reaver dwarf has advantage on saving throws against poison.,name: Pack Tactics,desc: The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated.,name: Reckless,desc: At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
spell_list
page_no426
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 426