Wood Ward

Medium Construct, unaligned (CR 1)

Armor Class 13 natural armor

Hit Points 19 (2d10+8)🎲

Speed 30 ft.


STR

11 (+0)

DEX

12 (+1)

CON

18 (+4)

INT

3 (-4)

WIS

12 (+1)

CHR

1 (-5)


Skills

Senses darkvision 60 ft., passive Perception 11

Languages understands the languages of its creator but can’t speak

Challenge Rating 1

Actions

Multiattack.

The wood ward makes two slam attacks.

Slam.

Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Horror Gaze (1/Day).

The wood ward’s eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the wood ward’s Horror Gaze for the next 24 hours.


sizeMedium

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesfire

damage_resistances

damage_immunitiespoison, psychic, bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine weapons

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilitiesname: Immutable Form,desc: The wood ward is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The wood ward has advantage on saving throws against spells and other magical effects.

spell_list

page_no374

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 374
Other formats: JSON

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