Wood Ward
Medium Construct, unaligned (CR 1)Armor Class 13 natural armor
Hit Points 19 (2d10+8)
Speed 30 ft.
11 (+0)
12 (+1)
18 (+4)
3 (-4)
12 (+1)
1 (-5)
Skills
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages of its creator but canât speak
Challenge Rating 1
Actions
Multiattack.
The wood ward makes two slam attacks.
Slam.
Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Horror Gaze (1/Day).
The wood wardâs eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the wood wardâs Horror Gaze for the next 24 hours.
sizeMedium
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistances
damage_immunitiespoison, psychic, bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine weapons
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Immutable Form,desc: The wood ward is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The wood ward has advantage on saving throws against spells and other magical effects.
spell_list
page_no374
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 374