Woodwose
Medium Humanoid, chaotic neutral (CR 1/2)Armor Class 13 natural armor
Hit Points 27 (6d8)
Speed 30 ft., climb 20 ft.
16 (+3)
12 (+1)
11 (+0)
10 (+0)
14 (+2)
8 (-1)
Skills nature 2, perception 4, stealth 3, survival 4
Senses passive Perception 14
Languages Common, Elvish, Sylvan
Challenge Rating 1/2
Actions
Club.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
Shortbow.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
sizeMedium
typeHumanoid
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fey Touched,desc: The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.,name: Speak with Beasts and Plants,desc: The woodwose can communicate with beasts and plants as if they shared a language.,name: Innate Spellcasting,desc: The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle
spell_list
page_no383
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 383