Yavalnoi

Large Aberration, chaotic evil (CR 6)

Armor Class 16 natural armor

Hit Points 126 (12d10+60)🎲

Speed 10 ft., swim 40 ft.


STR

17 (+3)

DEX

14 (+2)

CON

20 (+5)

INT

12 (+1)

WIS

16 (+3)

CHR

18 (+4)


Skills perception 6

Senses darkvision 90 ft., passive Perception 16

Languages Aquan, Primordial

Challenge Rating 6

Actions

Multiattack.

The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tail.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Luminous Burst (Recharge 5-6).

The anchor-shaped organ atop the yavalnoi’s head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can’t breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creature’s natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Call of the Deep (1/Day).

The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action.


sizeLarge

typeAberration

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save8

intelligence_save

wisdom_save6

charisma_save

perception6

damage_vulnerabilities

damage_resistancescold

damage_immunities

condition_immunities

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Water Breathing,desc: The yavalnoi can breathe only underwater.,name: Innate Spellcasting,desc: The yavalnoi’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. At will: ray of enfeeblement, silent image 3/day: control water, slow

spell_list

page_no379

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 379
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