Yavalnoi
Large Aberration, chaotic evil (CR 6)Armor Class 16 natural armor
Hit Points 126 (12d10+60)
Speed 10 ft., swim 40 ft.
17 (+3)
14 (+2)
20 (+5)
12 (+1)
16 (+3)
18 (+4)
Skills perception 6
Senses darkvision 90 ft., passive Perception 16
Languages Aquan, Primordial
Challenge Rating 6
Actions
Multiattack.
The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Tail.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Luminous Burst (Recharge 5-6).
The anchor-shaped organ atop the yavalnoiâs head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature canât breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creatureâs natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Call of the Deep (1/Day).
The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action.
sizeLarge
typeAberration
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save8
intelligence_save
wisdom_save6
charisma_save
perception6
damage_vulnerabilities
damage_resistancescold
damage_immunities
condition_immunities
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Water Breathing,desc: The yavalnoi can breathe only underwater.,name: Innate Spellcasting,desc: The yavalnoiâs innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. At will: ray of enfeeblement, silent image 3/day: control water, slow
spell_list
page_no379
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 379