Ychen Bannog

Gargantuan Beast, unaligned (CR 11)

Armor Class 17 natural armor

Hit Points 231 (14d20+84)🎲

Speed 50 ft.


STR

28 (+9)

DEX

10 (+0)

CON

23 (+6)

INT

3 (-4)

WIS

12 (+1)

CHR

10 (+0)


Skills

Senses passive Perception 11

Languages -

Challenge Rating 11

Actions

Multiattack.

The ychen bannog makes one gore attack and one stomp attack.

Gore.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Stomp.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Destroying Bellow (Recharge 5-6).

The ychen bannog delivers a fearsome bellow that can be heard up to ten miles away. Structures and unattended objects in a 60-foot cone take 55 (10d10) thunder damage. Creatures in the cone take 27 (5d10) thunder damage and are deafened for 1 hour, or take half damage and aren't deafened with a successful DC 18 Constitution saving throw.


sizeGargantuan

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning

damage_immunities

condition_immunitiesexhaustion

cr11

reactions

legendary_desc

legendary_actions

special_abilitiesname: Ever-Sharp Horns,desc: The ychen bannog deals triple damage dice when it scores a critical hit with a gore attack.,name: Overrun,desc: When the ychen bannog takes the Dash action, it can move through the space of a Large or smaller creature, treating the creature's space as difficult terrain. As it moves through the creature's space, the ychen bannog can make a stomp attack as a bonus action.,name: Peaceful Creature,desc: The ychen bannog abhors combat and flees from it if possible. If unable to flee, the ychen bannog can attack a foe or obstacle to clear a path to safety. As an action, a driver or handler mounted on the ychen bannog or adjacent to it can make a DC 16 Wisdom (Animal Handling) check. On a success, the ychen bannog moves and attacks as directed by the driver. On a failure, the beast flees. The driver or handler must have proficiency in Animal Handling to attempt this check.

spell_list

page_no413

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 413
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