Young Copper Dragon
Large Dragon, chaotic good (CR 7)Armor Class 17 natural armor
Hit Points 119 (14d10+42)
Speed 40 ft., fly 80 ft., climb 40 ft.
19 (+4)
12 (+1)
17 (+3)
16 (+3)
13 (+1)
15 (+2)
Skills deception 5, perception 7, stealth 4
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge Rating 7
Actions
Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5-6).
The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
sizeLarge
typeDragon
groupCopper Dragon
alignmentchaotic good
strength_save
dexterity_save4
constitution_save6
intelligence_save
wisdom_save4
charisma_save5
perception7
damage_vulnerabilities
damage_resistances
damage_immunitiesacid
condition_immunities
cr7
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no297
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 297