Young Earth Dragon
Large Dragon, (CR 10)Armor Class 18
Hit Points 161 (17d10+68)
Speed 40 ft., fly 40 ft., burrow 60 ft.
18 (+4)
12 (+1)
18 (+4)
12 (+1)
16 (+3)
10 (+0)
Skills
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 20
Languages Common, Draconic, Terran
Challenge Rating 10
Actions
Multiattack.
The dragon attacks once with its bite and twice with its slam.
Bite.
Melee Weapon Attack: +8 to hit reach 10 ft. one target. Hit: 22 (4d10 + 4) piercing damage.
Slam.
Melee Weapon Attack: +8 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Scouring Breath (Recharge 5-6).
The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.
sizeLarge
typeDragon
group
alignment
strength_save8
dexterity_save
constitution_save8
intelligence_save5
wisdom_save7
charisma_save4
perception
damage_vulnerabilities
damage_resistancesdamage from nonmagical weapons
damage_immunities
condition_immunitiespetrified
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Earth Glide,desc: The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.,name: False Appearance,desc: While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.,name: Essence Link,desc: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.,name: Innate Spellcasting,desc: The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth
spell_list
page_no128
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 128