Young Earth Dragon

Large Dragon, (CR 10)

Armor Class 18

Hit Points 161 (17d10+68)🎲

Speed 40 ft., fly 40 ft., burrow 60 ft.


STR

18 (+4)

DEX

12 (+1)

CON

18 (+4)

INT

12 (+1)

WIS

16 (+3)

CHR

10 (+0)


Skills

Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 20

Languages Common, Draconic, Terran

Challenge Rating 10

Actions

Multiattack.

The dragon attacks once with its bite and twice with its slam.

Bite.

Melee Weapon Attack: +8 to hit reach 10 ft. one target. Hit: 22 (4d10 + 4) piercing damage.

Slam.

Melee Weapon Attack: +8 to hit reach 5 ft. one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Scouring Breath (Recharge 5-6).

The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.


sizeLarge

typeDragon

group

alignment

strength_save8

dexterity_save

constitution_save8

intelligence_save5

wisdom_save7

charisma_save4

perception

damage_vulnerabilities

damage_resistancesdamage from nonmagical weapons

damage_immunities

condition_immunitiespetrified

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Earth Glide,desc: The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.,name: False Appearance,desc: While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.,name: Essence Link,desc: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.,name: Innate Spellcasting,desc: The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth

spell_list

page_no128

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 128
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