Young Wind Dragon

Large Dragon, chaotic neutral (CR 6)

Armor Class 17 natural armor

Hit Points 150 (16d10+62)🎲

Speed 40 ft., fly 90 ft.


STR

20 (+5)

DEX

19 (+4)

CON

18 (+4)

INT

14 (+2)

WIS

13 (+1)

CHR

16 (+3)


Skills perception 7, stealth 7

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 17

Languages Common, Draconic, Primordial

Challenge Rating 6

Actions

Multiattack.

The dragon makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath of Gales (Recharge 5-6).

The dragon exhales a blast of wind in a 30-foot cone. Each creature in that cone takes 11 (2d10) bludgeoning damage and is pushed 25 feet away from the dragon and knocked prone; a successful DC 16 Strength saving throw halves the damage and prevents being pushed and knocked prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 75 percent chance of being extinguished.


sizeLarge

typeDragon

group

alignmentchaotic neutral

strength_save

dexterity_save7

constitution_save7

intelligence_save

wisdom_save4

charisma_save6

perception7

damage_vulnerabilities

damage_resistances

damage_immunitieslightning

condition_immunitiescharmed, exhausted, paralyzed, restrained

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Innate Spellcasting,desc: the dragon's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spell, requiring no material components: at will: feather fall,name: Fog Vision,desc: The dragon sees normally through light or heavy obscurement caused by fog, mist, clouds, or high wind.,name: Uncontrollable,desc: The dragon's movement is never impeded by difficult terrain, and its speed can't be reduced by spells or magical effects. It can't be restrained (per the condition), and it escapes automatically from any nonmagical restraints (such as chains, entanglement, or grappling) by spending 5 feet of movement. Being underwater imposes no penalty on its movement or attacks.

spell_list

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document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 144
Other formats: JSON

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