Zombie
Medium Undead, neutral evil (CR 1/4)Armor Class 8
Hit Points 22 (3d8+9)
Speed 20 ft.
13 (+1)
6 (-2)
16 (+3)
3 (-4)
6 (-2)
5 (-3)
Skills
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge Rating 1/4
Actions
Slam.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
sizeMedium
typeUndead
groupZombies
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save0
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiespoisoned
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Undead Fortitude,desc: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
spell_list
page_no356
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 356