Zombie

Medium Undead, neutral evil (CR 1/4)

Armor Class 8

Hit Points 22 (3d8+9)🎲

Speed 20 ft.


STR

13 (+1)

DEX

6 (-2)

CON

16 (+3)

INT

3 (-4)

WIS

6 (-2)

CHR

5 (-3)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Challenge Rating 1/4

Actions

Slam.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


sizeMedium

typeUndead

groupZombies

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save0

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiespoisoned

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Undead Fortitude,desc: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

spell_list

page_no356

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 356
Other formats: JSON

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