Zombie, Voidclaw

Small Undead, chaotic evil (CR 7)

Armor Class 14 natural armor

Hit Points 143 (26d6+52)🎲

Speed 40 ft., climb 20 ft.


STR

11 (+0)

DEX

18 (+4)

CON

15 (+2)

INT

14 (+2)

WIS

6 (-2)

CHR

5 (-3)


Skills perception -2

Senses darkvision 60', passive Perception 8

Languages Common, Void Speech

Challenge Rating 7

Actions

Multiattack.

Three Void Claw or Void Bolt attacks.

Void Claw.

Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect.

Void Bolt.

Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic.


sizeSmall

typeUndead

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception-2

damage_vulnerabilities

damage_resistances

damage_immunitiesnecrotic, poison

condition_immunitiespoisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Erratic Movement,desc: Opportunity attacks vs. the voidclaw zombie are made with disadvantage.,name: Turn Resistance,desc: Advantage: saves vs. turn undead effects.,name: Undead Fortitude,desc: If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead.,name: Undead Nature,desc: Doesn't require air food drink or sleep.

spell_list

page_no401

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 401
Other formats: JSON

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