Zombie, Voidclaw
Small Undead, chaotic evil (CR 7)Armor Class 14 natural armor
Hit Points 143 (26d6+52)
Speed 40 ft., climb 20 ft.
11 (+0)
18 (+4)
15 (+2)
14 (+2)
6 (-2)
5 (-3)
Skills perception -2
Senses darkvision 60', passive Perception 8
Languages Common, Void Speech
Challenge Rating 7
Actions
Multiattack.
Three Void Claw or Void Bolt attacks.
Void Claw.
Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect.
Void Bolt.
Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic.
sizeSmall
typeUndead
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception-2
damage_vulnerabilities
damage_resistances
damage_immunitiesnecrotic, poison
condition_immunitiespoisoned
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Erratic Movement,desc: Opportunity attacks vs. the voidclaw zombie are made with disadvantage.,name: Turn Resistance,desc: Advantage: saves vs. turn undead effects.,name: Undead Fortitude,desc: If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead.,name: Undead Nature,desc: Doesn't require air food drink or sleep.
spell_list
page_no401
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 401