Zombie

Medium Undead, (CR 1/4)

Armor Class 8

Hit Points 15 (2d8+6)🎲

Speed 20 ft.


STR

12 (+1)

DEX

6 (-2)

CON

16 (+3)

INT

3 (-4)

WIS

6 (-2)

CHR

4 (-3)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Challenge Rating 1/4

Actions

Grab.

Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.

Bite.

Melee Weapon Attack: +3 to hit reach 5 ft. one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.


sizeMedium

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesfatigue, poisoned

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Undead Fortitude (1/Day),desc: If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.

spell_list

page_no434

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 434
Other formats: JSON

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