Zombie
Medium Undead, (CR 1/4)Armor Class 8
Hit Points 15 (2d8+6)
Speed 20 ft.
12 (+1)
6 (-2)
16 (+3)
3 (-4)
6 (-2)
4 (-3)
Skills
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge Rating 1/4
Actions
Grab.
Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.
Bite.
Melee Weapon Attack: +3 to hit reach 5 ft. one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.
sizeMedium
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiesfatigue, poisoned
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Undead Fortitude (1/Day),desc: If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.
spell_list
page_no434
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 434