Zombie Horde
Large Undead, (CR 4)Armor Class 8
Hit Points 75 (10d8+30)
Speed 20 ft.
12 (+1)
6 (-2)
16 (+3)
3 (-4)
6 (-2)
4 (-3)
Skills
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge Rating 4
Actions
Grab.
Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 22 (5d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11).
Bite.
Melee Weapon Attack: +3 to hit reach 5 ft. one grappled target. Hit: 32 (5d10 + 5) piercing damage and the horde regains the same number of hit points.
sizeLarge
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesbludgeoning
damage_resistances
damage_immunitiespoison
condition_immunitiesfatigue, poisoned
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Area Vulnerability,desc: The horde takes double damage from any effect that targets an area.,name: Horde,desc: The horde is composed of 5 or more zombies. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The horde can move through any opening large enough for one Medium creature without squeezing.,name: Horde Dispersal,desc: When the horde is reduced to 0 hit points, it turns into 2 (1d4) zombies with 7 hit points each.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.
spell_list
page_no437
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 437