Zombie Horde

Large Undead, (CR 4)

Armor Class 8

Hit Points 75 (10d8+30)🎲

Speed 20 ft.


STR

12 (+1)

DEX

6 (-2)

CON

16 (+3)

INT

3 (-4)

WIS

6 (-2)

CHR

4 (-3)


Skills

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Challenge Rating 4

Actions

Grab.

Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 22 (5d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11).

Bite.

Melee Weapon Attack: +3 to hit reach 5 ft. one grappled target. Hit: 32 (5d10 + 5) piercing damage and the horde regains the same number of hit points.


sizeLarge

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesbludgeoning

damage_resistances

damage_immunitiespoison

condition_immunitiesfatigue, poisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Area Vulnerability,desc: The horde takes double damage from any effect that targets an area.,name: Horde,desc: The horde is composed of 5 or more zombies. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The horde can move through any opening large enough for one Medium creature without squeezing.,name: Horde Dispersal,desc: When the horde is reduced to 0 hit points, it turns into 2 (1d4) zombies with 7 hit points each.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.

spell_list

page_no437

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 437
Other formats: JSON

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