Zombie Knight
Medium Undead, (CR 3)Armor Class 16
Hit Points 52 (8d8+16)
Speed 20 ft.
16 (+3)
6 (-2)
14 (+2)
3 (-4)
8 (-1)
4 (-3)
Skills
Senses darkvision 60 ft., passive Perception 9
Languages understands one language but can't speak
Challenge Rating 3
Actions
Multiattack.
The zombie makes two melee attacks.
Greatsword.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 10 (2d6 + 3) slashing damage.
Grab.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.
Bite.
Melee Weapon Attack: +5 to hit reach 5 ft. one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.
sizeMedium
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiesfatigue, poisoned
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Undead Fortitude (1/Day),desc: If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.
spell_list
page_no437
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 437