Zombie Knight

Medium Undead, (CR 3)

Armor Class 16

Hit Points 52 (8d8+16)🎲

Speed 20 ft.


STR

16 (+3)

DEX

6 (-2)

CON

14 (+2)

INT

3 (-4)

WIS

8 (-1)

CHR

4 (-3)


Skills

Senses darkvision 60 ft., passive Perception 9

Languages understands one language but can't speak

Challenge Rating 3

Actions

Multiattack.

The zombie makes two melee attacks.

Greatsword.

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 10 (2d6 + 3) slashing damage.

Grab.

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.

Bite.

Melee Weapon Attack: +5 to hit reach 5 ft. one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.


sizeMedium

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesfatigue, poisoned

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Undead Fortitude (1/Day),desc: If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.,name: Undead Nature,desc: A zombie doesnt require air, sustenance, or sleep.

spell_list

page_no437

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 437
Other formats: JSON

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