Mirror Hag
Medium Fey, chaotic neutral (CR 6)Armor Class 16 natural armor
Hit Points 168 (16d8+96)
Speed 30 ft., fly 10 ft.
15 (+2)
16 (+3)
22 (+6)
12 (+1)
14 (+2)
19 (+4)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge Rating 6
Actions
Multiattack.
A mirror hag can use its Reconfiguring Curse and make one melee attack.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage, or 39 (8d8 + 3) piercing damage against a stunned target.
Quarterstaff.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Reconfiguring Curse.
The mirror hag curses a living creature within 60 feet, giving it beastly or hideous features. The target of the reconfiguring curse must succeed on a DC 15 Constitution saving throw or take 1d6 Charisma damage. A successful save renders the target immune to further uses of that hag's curse for 24 hours.
sizeMedium
typeFey
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesthunder
damage_immunities
condition_immunitiescharmed, frightened
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: the hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components: at will: disguise self, inflict wounds (4d10), message, ray of enfeeblement 1/day each: detect thoughts, dispel magic, lightning bolt, locate creature, shillelagh, stinking cloud, teleport,name: Magic Resistance,desc: The hag has advantage on saving throws against spells and other magical effects.,name: Confounding Ugliness,desc: When confronting a mirror hag at any range, a creature must make a choice at the start of each of its turns: either avert its eyes so that it has disadvantage on attack rolls against the hag until the start of its next turn, or look at the hag and make a DC 15 Constitution saving throw. Failure on the saving throw leaves the character stunned until the start of its next turn.
spell_list
page_no243
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 243