Mirror Hag

Medium Fey, chaotic neutral (CR 6)

Armor Class 16 natural armor

Hit Points 168 (16d8+96)🎲

Speed 30 ft., fly 10 ft.


STR

15 (+2)

DEX

16 (+3)

CON

22 (+6)

INT

12 (+1)

WIS

14 (+2)

CHR

19 (+4)


Skills

Senses darkvision 60 ft., passive Perception 12

Languages Common

Challenge Rating 6

Actions

Multiattack.

A mirror hag can use its Reconfiguring Curse and make one melee attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage, or 39 (8d8 + 3) piercing damage against a stunned target.

Quarterstaff.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reconfiguring Curse.

The mirror hag curses a living creature within 60 feet, giving it beastly or hideous features. The target of the reconfiguring curse must succeed on a DC 15 Constitution saving throw or take 1d6 Charisma damage. A successful save renders the target immune to further uses of that hag's curse for 24 hours.


sizeMedium

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesthunder

damage_immunities

condition_immunitiescharmed, frightened

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Innate Spellcasting,desc: the hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components: at will: disguise self, inflict wounds (4d10), message, ray of enfeeblement 1/day each: detect thoughts, dispel magic, lightning bolt, locate creature, shillelagh, stinking cloud, teleport,name: Magic Resistance,desc: The hag has advantage on saving throws against spells and other magical effects.,name: Confounding Ugliness,desc: When confronting a mirror hag at any range, a creature must make a choice at the start of each of its turns: either avert its eyes so that it has disadvantage on attack rolls against the hag until the start of its next turn, or look at the hag and make a DC 15 Constitution saving throw. Failure on the saving throw leaves the character stunned until the start of its next turn.

spell_list

page_no243

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 243
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